![]() They are the first enemy that can't be beaten consistently by deflecting bullets, as they fire in bursts of 2 bullets. After firing, they get a cooldown of a few seconds where they can be dispatched. Despite actively attacking the player, turrets do not count as enemies, and don't have to be destroyed to exit the level.Ī variant of Gunmen, functionally similar, but with a slightly faster reaction time than traditional gunmen. Shotgun enemies wield a shotgun that they pump before shooting a volley of pellets. These enemies are unique in that they must be rolled through the player cannot consistently deflect all of the pellets (except with Savant Knife and Claymore Prototype). The police force deploys an officer with a shield, which must be rolled under. They will block incoming strikes and projectiles from the front, and shoot at the player if they move far away enough. They'll shield bash the player, stunning them before following with their gun. The police force also deploys drones that will shoot at the player from above. They can be sent flying from any angle, and explode violently upon impacting any surface or enemy. Despite actively attacking the player, drones do not count as enemies, and don't have to be destroyed to exit the level. ![]() ![]() Hard Mode adds new enemy types to the game, including variants of existing enemies. ![]()
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